Dec 13th 2023
Updated: Mar 14, 2025
What was accomplished over these 2 weeks:
.The pistol can now be used to kill enemies, enemies have dragdoll bounds set up and the gunshot applies a force to the enemy giving a realistic impact then ragdoll effect. To make this effect more realistic there is also a blood particle effect which spawns on the point of impact and sprays in the correct direction.
.More level building of the outdoor city scene, skybox has also been changed

.Ragdolled boddies can be picked up and dragged around when the player is close enough. This is the first step in the hiding bodies system. The next step in this will be creating storage vessels like dumpsters and freezers where bodies can be hidden and forgotten about.
.The main menu scene has been built up aswell adding some hidden parts that will eventually periodically flash in the players through the use of car headlights or lightning

Notes:
Took a long time to stage the dead bodies and set them up in a convincing way, the scene is meant to portray the aftermath of an ambush with the last surviving soldier being interrogated.
Map design of the outdoor level provides lots of room for evading patrols and finding secrets to help the player
Next steps will most likley be main menu functionality and other main menu scene sequences




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