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GREED Dev Blog


April 18th 2024
Development is completed The other levels have been built lit and integrated into the game Coutless bug fixes and slight alterations from...
Apr 17, 2024


April 8th 2024
Progress on other levels has been made, the indoor levels have been lit to make them seem evil and a thick fog fills the air to help...
Apr 8, 2024


March 23rd 2024
Minimap completed: Enemy aggression shows in three levels, Aggressive - when the enemy is actively hunting or engaged in combat with the...
Mar 23, 2024


March 9th 2024
Unfortuantley I had some medical issues during this 4-5 week period so development was all over the place, while i did complete some...
Mar 9, 2024


Jan 18th 2024
What was worked on: .Created a main menu credits roll that has a ticking clock (relevant to the story) gradually getting louder as the...
Feb 4, 2024


Jan 2nd 2024
What was worked on during this period: .The headlight effect has been added to the main menu which illuminate the scene periodically,...
Jan 16, 2024


Dec 13th 2023
What was accomplished over these 2 weeks: .The pistol can now be used to kill enemies, enemies have dragdoll bounds set up and the...
Dec 14, 2023


November 28th 2023
This week more level building was completed. The first city level now has some basic lighting and is looking like this : I have also...
Nov 27, 2023
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