April 18th 2024
Updated: Mar 14, 2025
Development is completed
The other levels have been built lit and integrated into the game
Coutless bug fixes and slight alterations from player feedback and testing such as player health rework, enemy detection range and speed, voice line feedback and HUD sizes.
The security camera enemy has been added, it rotates around a 120 degree cone scanning for the player, it has blindspots that the player can hide in to bypass its detection. If the player is detected it alerts other enemies and the enemies go to the detection location to look for the player.
Here is a look at the secutity camera
Another enemy that has been added was the commander. This enemy is similar to the base enemy but has increased perception and more health requiring 2 hits to kill instead of 1. This encourages the player to plan ahead and take them out last. They share the same behaviour tree and ai controls as the base enemy.
Here is a look at this enemy
The player can tell them apart from the base enemies from their red hilghts and lighter coloured gear.
The combat system has been updated giving the enmies a varied rate of fire and now they will miss shots if the player is moving or has just turned a corner.
Some of the level design has also been changed due to player feedback.






Comments