March 23rd 2024
Updated: Mar 14, 2025
Minimap completed:
Enemy aggression shows in three levels, Aggressive - when the enemy is actively hunting or engaged in combat with the player. Alerted - the enemy has heard or seen something to raise suspicion and is investigating. Passive - the enemy is going about their time normally. These three states are shown by three different coloured icons that also show the direction that the enemy is facing as seen below.
Draging an enemy:
The feature that allows the player to drag a body and hide it has been implemented.
Above is a section of the blueprint responsible for this
I had trouble implementing the drag feature as the ragdoll would often get stuck in the floor. This was resolved by changing collision options of the enemies. Also the text encouraging enemies to hide the body would overlap with other HUD elements which needed to be changed in order to stop this from happening.
The Indoor levels have been staged and the building sequence for them is beginning. Im using a free scifi asset pack i found on the unreal marketplace to build the levels.






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