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April 8th 2024

Apr 8, 2024
1 min read

Updated: Mar 14, 2025


Progress on other levels has been made, the indoor levels have been lit to make them seem evil and a thick fog fills the air to help immerse the player in the environment. A look at one of the levels can be seen below.



Enemy AI is also near completion, the enemies have 7 states, Passive - for when they are passive, Alerted- for when they have just seen or heard something, Searching - Looking for an unknown disturbance or the cause of a fiendly death, Seeking - the enemy has lost sight of the player and is looking around where they last saw them. Chasing - the enemy can see the player and is engaged in combat with them an Dead - the enemy has died. All of these states currently work for the base enemy.


This is an insight onto how the states are changed inside a blueprint.

 
 
 

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